What can we learn, how can we cope with pressure and expectations.
Estimated reading time: 24 minutes, 54 seconds.
Divided in paragraphs to easily find what you’re looking for if you decide to only read certain sections.
Today I decided to talk about a recurring topic that is dear to all of us: looking for a job as an artist.
You could be looking looking for your first job ever. O maybe for a new one after the conclusion of a project. Unfortunately, sometimes is after a layoff round. I had to go through 2 of those in the last two years so, if that’s your case, I send you my hugs and I’m here to tell you: you can do this.
I want to share my experiences on all of these eventualities, talk a little bit of the space in between jobs and give you some tools I found around on the web that can help you a lot in this search.
I am also happy to be able today of sharing tips from professionals in the industry.
They’ve been so nice to dedicate part of their time to help the community sharing their experience on this subject.
First thing first: do you know what kind of job are you looking for right now? If you are a fresh new art voice and you are trying to understand what job could be the right one for you I would suggest you to start reading this page first: https://bethatartist.com/2024/10/31/unlock-your-potential-careers-in-art-and-design/
Before we start, I’ll separate this article in sections, so that you can easily find the topics you are looking for:
- General view on different starting points
- Tips and tricks
- Resources
YOU’RE FRESH OUT OF SCHOOL
This is now a distant memory for me, but talking with my mentees and younger colleagues I can see there are some things never changing.
On first place of the podium we have: family expectations.
We went to school, it was probably expensive, we graduated and now everyone expecting us to start getting interviews and a job. But somehow is still not happening.
There are some of us who are ready to work while already in school. I remember a very talented young artist called Matteo De Longis starting to work when he was still at his second year of comic school. He was attending it together with some of my friends. He had a very precise and identifying style already and he was good in terms of a technical level and reliable on his outputs. So, he was ready to start (and he did).
But many others, when in school – and even after – are still in the process of exploring and forming themselves. And that’s about most of the cases, really.
In school you usually learn a bunch of new teqniques, software, learn about past and present artists, about how to build projects and mockups or how to work as an author. All those things sparkle your creativity and imagination; you get to learn everything that’s out there and you could potentially do. Which is a lot. But unless you immediately find your calling and your voice, you inevitably spread yourself too thin and do not master anything, during that time, well enough to start working as a professional.
It’s ok, don’t panic. It’s just that parents don’t know about this often and associate the graduation with the moment you’ll be independent and the answer is: not necessarily.
Imagine yourself as a medicine or architectural student. You may study general concepts in the first three years, but are you ready to build a house or conduct brain surgery with that bit of knowledge? Of course no.
You need to specialize and train. And that’s the same for most of the art jobs.
You need to find your calling and train and exercise in order to fine tune your skills in that direction. I wish schools were more upfront with parents about this.
Does that mean you can have only one single calling? That thought is probably scary and daunting.
No, you can grow your knowledge in multiple directions. But you can choose of doing so in a linear or in a parallel way.
- If you go for the first and learn to do one thing very well and then add another you have more choices to start working early.
- If you choose to progress in parallel on multiple subject you will need more time. The more the skills you are trying to master at the same time, the more the time you’ll need to bring them to a sufficient level to work as a professional.
You can make a good living with art, but you need to invest time into it.
YOU ARE A SELF TAUGHT ARTIST
Some of us don’t have the means to pay for a school and that is absolutely ok, a lot of professional artists didn’t go to art school.
A school provide resources and feedback but is not always a 100% guarantee of success. What really counts is how valuable and dependable are the sources we are following and studying to develop our craft and how much time and effort and active learning we put into our self developing process.
Choosing some great teachers online, studying masters from books and museums, being part of online communities with trusted professionals, all of this can make us ready to start working as artists ad much as going to any school.
The important thing is to not to isolate yourself completely.
For example, you may be ready to do professional art but you may need advice in how to find a job or ask for a fair payment.
Or you may be great at connecting with people and have great initiative but you may need some more tips on how to improve your portfolio to be competitive and industry-ready.
Most of us have introverted personalities and tend to close ourselves into our art but our art is made to communicate, tell stories, reach people. We may not have much to say if we’re always by ourselves.
A PROJECT ENDED, A NEW ONE IS WAITING SOMEWHERE
Another exciting and/or scary section we have here.
It all depends on your situations of course.
Is the project ended after its natural course? In that case, you were probably well prepared and you have something lined up in front of you, which is the greatest of the outcomes. Cheers and good luck on your next adventure!
Or maybe you have some savings and some experience under your belt so you are going to rest and recharge before starting to look around again: even better ❤
Sometimes, instead, we are not prepared for that moment to come.
It happened to me and to some friends, years ago. We worked in the same company and they were renovating our contracts 3 months after 3 months. They didn’t tell us anything about what was lying ahead for the future and avoiding all of our questions.
After spending a year over that project, I decided to not renovating my contract and going back home to look for something more stable and reliable. It was a decision that made me very sad – I loved being there and I loved the project – but I needed stability at that point of my life.
My friends who remained instead, stayed for some more months. Then they were told that there was no more work lined up after that.
So they had to go back home and look around with not a lot of time in between that knowledge and the end of the project they were working on.
This can happen as well and that’s part of being a freelancer or a contractor. It can be stressful if you are at your first job. That is because you still need to build your professionality and credibility among other professionals and you still need time to pass from one job to the other.
The good news is: the more you work, the less will be the time you need to find another job.
The bad news is: you will almost always need some time in between jobs (sometimes you are lucky and can find immediately, but is not always the case. Better be prepared and save money for when the time comes).
AFFECTED BY LAYOFFS
No one of us want to find themselves here and yet a lot of us nowadays have gone through this unpleasant experience.
I, for once, have passed by it a couple of time in just one year time.
I will not enter the merit of how layoffs works and why sometimes they are unfair, why sometimes just a bitter end.
If you are curious about the mechanics behind it, this video is very interesting tho.
What I can say is that, on top of having to go through all of the job search, reworking the portfolio, trying to survive until you get the right interview ecc, you are most probably still affected from whatever happened at work. Sometimes is just sadness, sometimes can be really worse. Some people can end a job suffering from PTSD. I was one of those people. I was lucky enough to be surrounded by good friends, a nice community of peers and to find a great environment in the next job I found.
But the first months were harsh. I was scared of having creative thoughts and I do not wish this to anyone.
What I can tell you is: with time, love for yourself and support you can overcome this. Sometimes we really need to get out from a bad environment to actually and finally see it really wasn’t us, and to find again the love for ourselves and what we do.
Don’t be afraid to ask for support and to share your feeling, even if you think they sounds silly or if you fear you could be a burden. You could be surprised by discovering how many people share the same sorrow and are trying to navigating similar insecurities or difficulties.
But having someone who can listen to you always gives a fresh perspective. Try to find opportunities to connect with others. Talk to your friends. Find a mentor. Or BE a mentor! The more you share, the more your heavy feelings will lighten up and your energies will be recharged. It will create space for new ideas, initiatives and solutions.
Maybe not the ones you are imagining now. Sometimes even better.
You’ll find that something you now consider scary or wrong for you could be, in fact, the right step in the right direction.
TIPS AND TRICKS
I want here to share with you some ideas on how to look for a job and also how to go through the time in between (which is the most exciting and stressful time of all).
So, as some of you may know already, I am a Concept Artist. I’ve worked in animation and video games and as a Illustrator for many years so these are the areas I can provide better advice. I also interviewed some professionals working in different roles to provide a broader spectrum of points of views. But lets start then!
- Where can you look for art jobs:
- Job boards (see at the end of this article)
- Industry events like Annecy Film Festival, Manchester Animation Festival, GDC, Develop Brighton, EGX London, LightBox Expo, Bologna Children Bookfair, Gamescom, Dingle animation festival, Frankfurt bookfair, Montreuil Children’s Book and Press Fair, Angouleme International Comic Festival, etc. These some of the ones I attended or know because of their notoriety. Look up for events in the field you’re interested in and you’ll find so many!
- What to prepare for looking for an art job:
- Look around you and do your research! Knowing what you want to do and what kind of portfolio you do need is paramount. It’s the key to formulate a good plan and to decide how:
1) tailor your CV for the present application
2) tailor your cover letter for the person you are (probably) speaking to
3) to adapt your portfolio for the application, what put into it (and how many pieces) - Ask for feedback on your C-C-P (cv, cover letter and portfolio… I’ll call them like this from now on just for convenience) from everyone you know with experience in the field you are trying to enter. You don’t know anyone? Try to drop a message on LinkedIn or on a social to people you follow and admire asking if they can answer a few questions. You’ll be surprised from how many will be happy to help. Don’t take it personally if they don’t have the time and always be polite! People remember when someone was rude or was pressuring them and making them feel uncomfortable. Asking is good, insisting is not.
- Look around you and do your research! Knowing what you want to do and what kind of portfolio you do need is paramount. It’s the key to formulate a good plan and to decide how:
- How to send your applications:
- Always double read the job post if you are following one. What specific terms do they use? Be sure to include them in your CV if they’re part of your experience in the exact way they are mentioned on the specs. This will help recruiters in their job and that will help you in return.
- Try to say everything you think is relevant not everything you did in your life. Is it a relevant experience to the role? It’s ok even if not strictly art related. It is a list of 200 illustrations with details of the techniques you used for each of them? People will lose focus after the 2nd row. Quality and relevance over quantity and repetition, always.
- Be polite. Be yourself. Remember, trying to imitate something you feel uncomfortable with will produce zero results and, if ever were to work, will put you in a situation where you still have to act in a way that makes you uneasy. Avoid at all costs.
- This is the hardest. After you send the application, take a note with the most important details about it, possibly save the link to the job specs and then forget about its existence. Is gone. You may be contacted or you may be not. Don’t let this influence your wellbeing. Think about what’s next on your list!
- What to expect from an interview:
- The first call will probably be with a recruiter or an hr person from the company. They want to give you information about the role and to assess if you are a nice person, what are you looking from a role in general and they’re there to answer your questions about the role and the company in a general form. They will also introduce you what will come next if they decide to follow up.
- The next person you need to meet is generally the person that will decide if hiring you or not. An Art Director, a team Lead, sometimes a CEO. They will receive the candidates selected in the first round and let you know if you are invited to the second stage. Usually at this point you can talk about your work, your process, you can ask questions about the team and how they work, what are the expectations for the role etc. Sometimes they could ask you something about a piece they saw in your portfolio but to be honest it didn’t happened so frequently to me.
- At this point usually you’re given an Art Test. I remember once I was asked to do it before starting with the interview rounds and I was in love with that. I think sometimes an art test and a portfolio together can show a great deal more and than you can proceed with the interviews. But of course it depends on how many art tests you want to go trough so it’s really up to the company. When you are doing the art test remember: you are not just doing a nice piece of art. YOU ARE COMMUNICATING INFORMATION. Use everything at your disposal to be sure the people who will receive your test will be able to understand it and that the piece you are producing is ready to go to the next stage (whatever is the stage mentioned in the test. You may be asked to only show some rough process or to do a very complicated and finished piece).
- What should I do in the meantime?
- This is a tricky one because, depending on the level of experience you have and the actual job market situation the “meantime” can be short and sweet or long and potentially stressful. What I would recommend, that works for me at least is:
1) Organize your time. Try to have a working schedule for your portfolio similar to what you would have if you were working. Make it full time or part time, depending on your life situation.
2) Find pockets of time where you can cultivate artistic interests not working related. If every artistic thing we do is connected to a frustrating experience (even if it is just for a short amount of time) it may lessen our desire of actually producing art. In my case, I found a hobby I really love which is creating pattern designs on Spoonflower.
3) Find time to study. If you can afford it I would say you can split half the working hours time on your portfolio and half on your studies. Keep yourself relevant by constantly improving and show the results online. The important and interesting bit is not just the end but it’s the progress and the improvement. People will engage more if you see how you’re improving in time. And you never know. While I was in between jobs I was studying Blender and I created a cute version of Spiderman / Miles Morales that got me a lovely freelance job. You never know in life.
4) Remember to live your life, recharge your batteries and do things unrelated to art. Because, as much as we feel guilty in not working on looking for a new job, we are story tellers. We are communicators. Quoting (more or less) Julia Cameron, we need to fill our pit to draw water from it. Otherwise we only have an empty bucket to offer.
- This is a tricky one because, depending on the level of experience you have and the actual job market situation the “meantime” can be short and sweet or long and potentially stressful. What I would recommend, that works for me at least is:
I asked to a friend of mine to share her opinion on this subject.
Valentina Saran (https://www.artstation.com/dynline), an italian concept artist I had the luck to work with, sent me this advice to share on this article.
Valentina: Finding a job in my experience is in general very hard when you start out in the industry, even more so lately, as many studios are laying off people that they over-hired during the pandemic. Right now the job search can be difficult even for seniors. Especially if you want to have a role that has a lot of competition such as concept art. Requirements and demands of job ads can vary per country based on how developed the industry is in the area.
For me it was easier to start out in a different position with much less competition such as UI, I was lucky enough to land a job in renown studio at the time. After I gathered enough experience under my belt I was able to switch to roles I liked better.
My suggestions would be to not give up or be demoralized by the high requirements of job ads, prepare a portfolio that fits what you want to do, show that you have the skills necessary and focus on getting better. At some point someone will need the work you do.
INTERVIEWS
Last but not least bit for this section, is a round of interviews.
I asked to some friends and professionals in the industry to give their own perspective on the hiring process. They were really nice and to dedicated their time to share their experience with everyone. I’ll leave you their links so you can look them up 🙂
Jim Moore (Visual Development and Art Direction)
LinkedIn: https://www.linkedin.com/in/jim-moore-0383b7/
ArtStation: https://www.artstation.com/jimmoore
Elisa: Hey Jim, thank you for taking part in this! Can I ask you something about your experience with candidates for art positions in animation?
Jim: I’ve staffed an art team of about 14 plus a handful of freelancers for a animated show and games projects
Elisa: What is an advice you would give to a candidate preparing their portfolio?
Jim: The best thing they can do is to organize their works in a way that makes it easy to locate relevant work. Often times a recruiter or art director has a massive list of portfolios to go through, and not much time. Sorting your galleries but subject ( characters, props, env , style, or even projects will help them to determine if you’re a good fit. Without that you might be a good fit but they may never see the relevant work because they’ve moved on to the next candidate
Elisa: What in your opinion a person should avoid doing while looking for a job or during an interview?
Jim: I would say try not to exaggerate inflate your skills or experience. They will only come back to haunt you later. In general, just be honest about your experience level and your willingness to learn and you’ll be fine!
Justin French (Founder and Creative Lead)
Studio Links:
DIscord: discord.gg/dreamharvest
Website: www.dreamharvest.co.uk
BlueSky: https://bsky.app/profile/dreamharvest.co.uk
Reddit: https://www.reddit.com/r/DreamHarvest/
X: https://x.com/Dream_Harvest
Youtube: https://www.youtube.com/dreamharvestgames
My BlueSky: https://bsky.app/profile/justin.dreamharvest.co.uk
Justin – Bit about me:
Founder and Creative Lead at Dream Harvest. Previously worked as an audio engineer and sound designer in AAA dialogue production at SIDE and OMUK.
Worked across the games industry in a multitude of roles, including Audio, Design, Project management, Education and Recruitment over the past 16 years.
Previously worked in the music industry as a Recording and Mix Engineer.
Credits include Broken Sword 5, The Witcher 2, Fable 3 and many other AAA/AA/Indie titles.
Elisa: Can you tell us a little bit of your experience with candidates to art positions (concept, UI, 3D…)? Do you have a tip to share on how they can prepare to help CEO of startups and indie projects during the portfolio screening?
Justin: I’ve been running an indie studio for the past 11 years and have generally been the leading recruiter for all of our roles, but I work hand in hand with each of our leads, so in the case of Art Roles, Loic, our Art Director, and I generally work together to find the right people.
Generally, our process has us screen portfolios as a first step without input from the candidates – what I do recommend, however, is:
- Make sure that if you’re applying for a role that focuses on Characters, point the link to your Character portfolio; if its Environments, then point to environments. Please don’t make us dig through to find the relevant pieces.
- We generally only look at the first couple of images unless what we see really catches our eye – put your best work up top, and only have up to 10 – 15 pieces in each section of your portfolio.
- Show breakdowns of your work – We like understanding your process. Doing UI, including wireframes, animation mockups, UX research notes and final assets; doing Environment work, showing us the initial sketches, 3D setup for lighting and final paint overs.
- Make sure the pieces you’re sharing with a studio match or are close to their art style if you can – In our case, Loic, our Art Director, generally lays out the stylisation of how our games look, and other artists we bring onboard need to be able to match that style.
Elisa: Can you give an advice on what generally is not a great move in your opinion.
Justin: A couple of things:
- Don’t put unfinished work on the front page of your portfolio (Sketches are fine for showing the breakdown process, but not for the front page).
- Don’t send portfolios with only a couple of images and then tell us the rest is under NDA. We won’t want to proceed with your application if there’s nothing to see.
- Put this work in a password-protected area of your portfolio, and when applying, provide the studio with the password (Don’t share it with recruiters, though)
- Before sharing it though, do try and get permission from your current employer. Most should be fine with you sharing this stuff privately via a password protected site.
David Ronnes (Senior 3D Marketing Artist)
https://www.linkedin.com/in/davidronnes/
https://www.artstation.com/davidronnes
David – About me:
With over seven years of experience in creating Video Games, Movies, and TV Shows as a 3D artist, my journey has evolved into leading 3D art teams. What drives me is the joy in creating interesting visuals that support the story and experience of people.
Elisa: Hi David! Can you talk us through your experience on the hiring process?
David: It’s an interesting process, but the duration at which you get to know someone is really small. When I am looking for a job the process feels like ages but from a hiring position you, at the end, really just have to take a chance on someone.
This always was a little eye opening for myself finally seeing the other side.
And it’s a great feeling giving people that chance as well.
Elisa: What is your advice on how they can prepare to help directors during the portfolio screening?
David: For me it’s all about understanding soft skills of the candidate. A great looking portfolio isn’t only something that has good quality projects. It’s how they present it and how they sent it over to you.
If it feels like they just put two JPGs together in a word doc and just sent it over, that is how I presume they care for their work in the studio.
You can teach someone to get better at modeling/texturing but you can’t teach an attitude to work.
Elisa: What is something you would recommend applicants to avoid or to be aware of?
David:
When you’re hiring:
Trust your instinct. We had a candidate that had a flaky little excuse and I mentioned it that it was a bit of a potential red flag. We ended up hiring them because of other candidates getting multiple offers. Then this artist turned out to be a major liability.
As job finding:
Never take it personally if you don’t get picked. The company has something in their head they are looking for. Do you fit that specific description is what matters. It has nothing to do with you personally, or portfolio. That doesn’t mean you should always want to improve.
Rob Nutter (Senior 3D and Unreal Artist)
https://www.linkedin.com/in/rob-n-393820159/
brigantinestudios.com
Rob: I’ll do my best, hopefully it helps.
As for me…I’m a senior realtime artist with 9 years experience across industries, working across a broad range of projects from VFX through Architecture and Gaming.
Elisa: Can you lead us through your experience with art jobs candidates?
Rob: I’ve hired both as a manager and an art lead as a contractor and a company director. This has mostly been artist roles or for tech art.
Elisa: Can you share some tips on how to prepare yourself and your portfolio for an interview?
Rob: The best advice I can give here is to give as much insight into the working process as possible. This can take the form of breakdowns, explosions showing construction of an asset or even a GIF from various stages of WIP. Another tip might be to go into creating a folio with an open mind…by which I mean, don’t omit good work simply because it’s off-genre or ‘old’. It can be surprising for candidates what work a manager finds of interest…I once hired someone based on a game they made at uni, despite being a 10 year veteran! Equally, an open mind as regards to interview questions is good. Many interviewers, especially senior artists, will ask completly off-center questions to see how the candidate deals with unexpected curveballs.
Elisa: Something to avoid from your perspective?
Rob: A hard pass is anyone who feels dishonest or unmotivated by their work. By which I mean, let’s say there’s a large environment; our candidate modeled a couple of props yet doesn’t mention anywhere their involvement. An interviewer is going to assume they’re a blagger or worse…not that they made the entire environment. This works both ways as it can prevent a very strong candidate from getting noticed if the assumption is made that they did less than they did. I’m also wary of hiring anyone who doesn’t seem particularly interested in the context of the work. Being good at art is one thing, but I’ll hire someone who is passionate or curious about project content over a skilled artist who shows neither anyday. It’s all about understanding who will take on anything you have for them at the end of the day, and nobody wants a candidate who is only in it for the money or to go through the motions of being an artist/tech.
RESOURCES
The following links are my personal collection of links to look up for new fresh jobs. I hope they can provide you with a useful starting kit of places to look up and keep under observation!
Some of these comes from my personal research and some were kindly shared on LinkedIn by other professionals trying to help their colleague in this difficult process.
One of them is Amir Satvat, creator of the Animation/VFX/Game Industry Job Posting 2.0 and always up to share tips and useful material and links with the community. I highly recommend you to follow him on his LinkedIn page: https://www.linkedin.com/in/amirsatvat/
ART JOB BOARDS
- Animation/VFX/Game Industry Job Posting
- Animation/VFX/Game Industry Job Posting 2.0
https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB
- Games Jobs
https://www.dropbox.com/s/6icqqopmsp39ool/221119%20-%20Games%20Jobs.xlsx?dl=0
- Work with Indies
https://www.workwithindies.com/
- Upwork
https://www.upwork.com/cat/design-creative
- Artstation
https://www.artstation.com/jobs/all
- Animated Jobs
- Hitmarker (games)
- Remote Game Jobs
- Creative Heads
https://www.creativeheads.net/
- Games industry jobs
https://jobs.gamesindustry.biz/jobs
- Welcome to the jungle (tech)
https://www.welcometothejungle.com/en
- Screenskills jobs
https://www.screenskills.com/jobs/
- Arts jobs
https://www.artsjobs.org.uk/jobs
- Game Dev Map
GENERAL JOB SEARCH SITES
▪ Dice – https://www.dice.com/ ▪ Fiverr – https://www.fiverr.com/ ▪ FlexJobs – https://www.flexjobs.com/ ▪ Freelancer.com – http://www.freelancer.com.co/ ▪ Glassdoor – https://www.glassdoor.com/ ▪ Indeed – https://lnkd.in/eUyMVY8U ▪ Jobspresso: https://www.jobspresso.co/ ▪ Monster – https://www.monster.com/ ▪ PowerToFly – https://powertofly.com/ ▪ Remote – https://www.remote.com/ ▪ Remote.co – https://www.remote.co/ ▪ Remotely.works – https://www.remotely.works/ ▪ Remotive – https://www.remotive.io/ ▪ SimplyHired – https://lnkd.in/eUc-JhZp ▪ SkipTheDrive – https://lnkd.in/eTrfVhak ▪ Toptal – https://www.toptal.com/ ▪ Upwork – https://www.upwork.com/ ▪ Virtual Vocations, Inc. – https://lnkd.in/eJZQkFXv ▪ We Work Remotely – https://lnkd.in/eS_BU3Km ▪ Wipperoz – https://www.wipperoz.com/ ▪ Work for Impact – http://www.workforimpact.com ▪ Working Nomads – https://lnkd.in/euURMEPD ▪ ZipRecruiter – https://lnkd.in/e7qtiQpD ▪ RemoteJobs.io – https://lnkd.in/eWpze_Gz ▪ Guru – https://www.guru.com/ ▪ Arc – https://lnkd.in/eFYQ5xku ▪ Hubstaff Talent – https://lnkd.in/eR_cWDPJ LATAM JOB
SEARCH SITES
▪ Hireline.io – https://hireline.io/ ▪ Hire With Near – https://lnkd.in/e3Wt5Yhg ▪ QiBit – https://www.qibit.tech/ ▪ WeRemote – https://weremote.net/ ▪ Workana – https://www.workana.com/ ▪ Workremoto – https://lnkd.in/e_Rt6iiN ▪ Chumijobs – https://www.chumijobs.com/ ▪ Getonboard – https://www.getonbrd.com/
GAME JOB SEARCH SITES
▪ Work With Indies – https://lnkd.in/eftBJMgQ ▪ Hitmarker | Gaming Jobs – https://hitmarker.net/ ▪ Remote Game Jobs – https://lnkd.in/eVXBfirm ▪ TheXPlace – https://thexplace.ai/ ▪ Games Jobs Direct – https://lnkd.in/e636pJ5e ▪ Game Artist Jobs – https://gamejobs.work/ ▪ GamesJobs.co – https://gamejobs.co/ ▪ Grackle HQ – https://gracklehq.com/
✏️ Elisa Moriconi – that’s my name! – is a concept artist and illustrator who’s intent is to help artists navigate creative careers. That’s why I created this blog. Learn more at bethatartist.com

Leave a comment